Julian Dibbell will discuss real-world legal issues rooted in virtual-world
economies. In the last five years, virtual worlds like the massively
multiplayer role-playing games EverQuest and Ultima Online have become
sources of genuine wealth for their inhabitants. Scarce in-game items and
well-developed player accounts sell on eBay for hundreds of dollars, with
assets accruing to players at a rate that dwarfs the GNP per capita of major
economies like India's and China's. But who actually owns this wealth? The Read more » about CIS Fellow Julian Dibbell
The Center for Internet and Society at Stanford Law School is a leader in the study of the law and policy around the Internet and other emerging technologies.